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Spell damage

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Spell damage (SD) on staves is determined by:

  • Tier multiplier (Crystal, Fallen, Drow, etc...)
  • Stat add multiplier (+0 to +9)
  • Number of enchances (+0 to +5000)
  • Enchanted modifier (+20% SD)

The spell damage on the equipped staff, along with several other factors influence magic power.

The formula is \lfloor\sqrt{di} \cdot l \cdot (1+s) \cdot (1+c) \cdot m \rfloor

  • d = dexterity
  • i = intelligence
  • l = character level
  • s = staff spell damage %
  • c = class magic damage %
  • m = magic ring magic damage % (1.06)

Example:

Level 85, 250 dexterity, 190 Intelligence, Staff with 250% Spell Damage, Divine Sage (+64%), magic ring.

\lfloor\sqrt{(250)(190)} \cdot 85 \cdot (1 + 2.5) \cdot (1 + 0.64) \cdot 1.06 \rfloor = 112715


Note: If you wear a damage boosting ring then the damage you do will be increased by the ring bonus but the bonus will not be reflected in the visible magic power number!


Base spell damage formulaEdit

Non-enchanted stavesEdit

Orc and belowEdit

tier_multiplier * 2 * (stat_add_multiplier + 1)

Fallen and aboveEdit

20 + tier_multiplier * 2 * (stat_add_multiplier + 1)


Enchanted stavesEdit

Greater fallen and belowEdit

base_enchanted_value + tier_multiplier * stat_add_multiplier

Drow and aboveEdit

base_enchanted_value + 2 * tier_multiplier * stat_add_multiplier


EnhancementEdit

Each time a staff is enhanced, it gains 0.6% spell damage. This is then added to the base spell damage.


Data tableEdit

Tier name base enc value Tier multiplier SD / stat add SD / stat add (enc)
Below demon 20 1 2 1
Demon 25 1 2 1
Greater demon 30 1 2 1
Alien 35 1 2 1
Greater alien 40 1 2 1
Crystal 45 1 2 1
Greater crystal 50 1 2 1
Xyphite 55 1 2 1
Orc 65 2 4 2
Fallen 70 4 8 4
Greater fallen 75 5 10 5
Drow 90 7 14 14
Dream world 105 9 18 18
Positron 120 11 22 22
Devil 135 13 26 26
Greater Devil 150 15 30 30


ExamplesEdit

Enchanted devil grand staff +9 (+4705 / 941 enchances)
Drow and above (enchanted)

base_enchanted_value + 2 * tier_multiplier * stat_add_multiplier
base spell damage = 150 + 2 * 15 * 9 = 420
enhanced spell damage = 420 + (941  * 0.6) = 984.6%


Enchanted devil staff +9 (1000 enchances)
Drow and above (enchanted)

base_enchanted_value + 2 * tier_multiplier * stat_add_multiplier
base spell damage = 135 + 2 * 13 * 9 = 369
enhanced spell damage = 369 + (1000 * 0.6) = 969%


Enchanted fallen staff + 7
Greater fallen and below (enchanted)

base_enchanted_value + tier_multiplier * stat_add_multiplier
base spell damage = 70 + 7 * 4 = 98%


Fallen grand staff of power + 3
Fallen and above (non-enchanted)

20 + tier_multiplier * 2 * (stat_add_multiplier + 1)
base spell damage = 20 + 5 * 2 * (3 + 1) = 60%

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